Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.
General | |
Anul | 2008 |
Autor | Swink, Steve Swink |
Categoria | Programming and Analysis |
Dimensiuni | H: 23.2cm | l: 19.1cm | 2.2cm | 696g, 223 x 228 x 20 mm |
Editie | Necartonata |
Editura | Taylor & Francis Inc, Focal Press |
ISBN | 9780123743282 |
Limba | Engleza |
Pagini | 376 |
Format | Softcover |
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